Create, edit, and share procedural material graphs.

Author procedural materials from composable GPU shader nodes.
Use Aqueduct's built-in node library or extend it.
Sync channel-packed material .uasset files and texture maps to Unreal with one toggle. Edit your graph and see real-time material updates.
aqueduct-sh/aqueduct-unreal
Work alongside agents like Claude Code and Codex to make new shader-based custom nodes with adjustable parameters.
claude mcp add -t http aqueduct https://mcp.aqueduct.sh codex mcp add aqueduct --url https://mcp.aqueduct.sh Done. I created a custom Stone Vein Field node and wired it into the material. Vein width, direction, branching, and breakup are adjustable parameters.

Send and receive links to fully editable material graphs that render live in the browser.
View interactive graph snapshot for Marble 003 →Explore interactive snapshots of Aqueduct material graphs.