Create, edit, and share procedural material graphs.

Author procedural materials from composable GPU shader nodes. Use the built-in library or extend it.
View interactive graph snapshot for Lava 002 →
Sync channel-packed material .uasset files and texture maps to Unreal with one toggle. Edit your graph and see your material update instantly.
aqueduct-sh/aqueduct-unreal
Work alongside agents like Claude Code and Codex. Get new adjustable custom nodes, make any graph edit, or ask for renders.
claude mcp add -t http aqueduct https://mcp.aqueduct.sh codex mcp add aqueduct --url https://mcp.aqueduct.sh Done. I created a custom Stone Vein Field node and wired it into the material. Vein width, direction, branching, and breakup are adjustable parameters.

Send and receive links to fully editable material graphs that render live in the browser.