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Community License

$0

For individuals or companies below $200k in annual revenue or funding.

  • Procedural material editor with exports up to 4K
  • Built-in node library
  • Create custom nodes
  • Unlimited material graph projects
  • Share material graph snapshots
  • Use Claude or Codex via MCP to edit material graphs
  • CLI for pipeline automation or locally-hosted MCP
  • Unreal Engine plugin with real-time link
  • Commercial use with no attribution required

Studio License

$49 per seat / month

For individuals or companies at or above $200k in annual revenue or funding.

  • Everything in Community
  • Team workspace with shared projects
  • Priority technical support
Contact us about Studio

Included hosted services

In-app Agent usage, Cloud MCP render minutes, and bitmap asset storage are tracked and billed separately.

Hosted serviceCommunityStudio
In-app Agent usageNoneNone
Cloud MCP render minutes5 minutes / month250 minutes / month
Bitmap asset storage1 GB50 GB

Common questions

Is there a perpetual license?

Not yet. We need a local desktop version of the editor before a perpetual license makes sense.

What are Cloud MCP render minutes?

If you use Aqueduct’s hosted MCP service via Claude, Codex, or the in-app Agent feature, Cloud MCP render minutes measure the time the MCP server spends rendering material graphs for you. Normal editor usage consumes no Cloud MCP render minutes.