Material outputs

Aqueduct graphs may expose any output name.

However, the following outputs are recognized by Aqueduct and will be automatically interpreted by the in-editor material preview and Unreal material packaging as follows.

Aqueduct outputOpenPBR inputInterpretation
base_colorbase_colorDiffuse color for dielectrics. Normal-incidence reflectance for metals.
heightNoneSurface displacement, with 0.5 as the neutral level.
normalgeometry_normalTangent-space base normal using the graph's normal format.
roughnessspecular_roughnessMicrofacet roughness, from 0 (smooth) to 1 (rough).
metallicbase_metalnessMixes dielectric (0) and metallic (1) response.
emissiveemission_colorEmission color and mask. Defaults to black.
emission_luminanceemission_luminancePhysical emission luminance in cd/m² (nits). Defaults to 100.
aoNoneDarkens creases and cavities by reducing environment lighting.

Outputs may be recognized only as maps, only as constants, or either.

Aqueduct outputMap output recognizedConstant output recognized
base_color
height
normal
roughness
metallic
emissive
emission_luminance
ao

When a recognized output is left unspecified, the in-editor material preview and Unreal material packaging use these defaults.

Aqueduct outputDefault
base_color[180/255, 180/255, 180/255]
height0.5
normal[0.5, 0.5, 1]
roughness0.5
metallic0
emissive[0, 0, 0]
emission_luminance100
ao1