Material outputs

Aqueduct graphs may expose any output name.

However, the following outputs are recognized by Aqueduct and will be automatically interpreted by the in-editor material preview and Unreal material packaging as follows.

Aqueduct outputUI labelOpenPBR inputInterpretation
base_colorBase colorbase_colorDiffuse color for dielectrics. Normal-incidence reflectance for metals.
heightHeightNoneSurface displacement, with 0.5 as the neutral level.
normalNormalgeometry_normalTangent-space base normal using the graph's normal format.
roughnessRoughnessspecular_roughnessMicrofacet roughness, from 0 (smooth) to 1 (rough).
metallicMetallicbase_metalnessMixes dielectric (0) and metallic (1) response.
emissiveEmissiveemission_colorEmission color and mask. Defaults to black.
emission_luminanceEmission luminanceemission_luminancePhysical emission luminance in cd/m² (nits). Defaults to 100.
aoAmbient occlusionNoneDarkens creases and cavities by reducing environment lighting.

Outputs may be recognized only as maps, only as constants, or either.

Aqueduct outputMap output recognizedConstant output recognized
base_color
height
normal
roughness
metallic
emissive
emission_luminance
ao

When a recognized output is left unspecified, the in-editor material preview and Unreal material packaging use these defaults.

Aqueduct outputDefault
base_color[180/255, 180/255, 180/255]
height0.5
normal[0.5, 0.5, 1]
roughness0.5
metallic0
emissive[0, 0, 0]
emission_luminance100
ao1