Gaussian Splat Noise
Generators / Noises
Positive Gaussian splats with unified orbit-to-track motion and ordered density activation.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
scaleScale | int | 16 | 1 to 128 | Number of noise cells across the texture. Higher values create smaller, denser features. |
densityDensity | float | 4 | 0 to 5 | Expected splats per cell. Fractional values reveal seed-varying ordered splats across cells instead of uniformly scaling one global layer. |
amplitudeAmplitude | float | 0.12 | 0 to 1 | Mean brightness contribution of each splat before clamping. |
amplitude_varianceAmplitude Variance | float | 0 | 0 to 1 | Random plus/minus amplitude deviation around the mean. |
disorderDisorder | float | 0 | 0 to 1 | Moves the Gaussian splats through a loopable motion path. |
disorder_speedDisorder Speed | float | 1 | 0 to 2 | Scales the displacement applied by Disorder. At 1.0, Disorder 0 and 1 match. |
disorder_anisotropyDisorder Anisotropy | float | 0 | 0 to 1 | Morphs splat paths from phase-randomized orbits to directional tracks. |
disorder_anisotropy_angleDisorder Anisotropy Angle | float | 0 | 0 to 1 | Signed direction of anisotropic track motion, in turns. |
offsetTile Offset | vec2 | [0, 0] | -1 to 1 | Controls the position of the sampled tile region without breaking seamless tiling. |
seedSeed | float | 0 | 0 to 100 | Random seed for variation. |
Outputs
output(default format:r32float)