Normal Blend

Filters / Normal Map

Composites two tangent-space normal maps. When Opacity Map is connected, it controls foreground strength; otherwise Opacity controls foreground strength.

Select a node to adjust its parameters. Double-click a node to inspect.

Inputs

  • background
  • foreground
  • opacity_map (optional) : Optional per-pixel foreground strength. When connected, this replaces Opacity.

Parameters

ParameterTypeDefaultRangeDescription
mode
Mode
enummixNormal compositing mode. Mix interpolates between Background and Foreground. Combine adds Foreground as detail on Background using Reoriented Normal Mapping.
  • mix : Interpolate between Background and Foreground normals.
  • combine : Add Foreground as detail on Background using Reoriented Normal Mapping.
opacity
Opacity
float10 to 1Foreground strength when Opacity Map is not connected. If Opacity Map is connected, Opacity Map controls foreground strength instead.
normal_map_format
Normal Map Format
enummatch_graphNormal map format: Match Graph, OpenGL (Y-up), or DirectX (Y-down).
  • match_graph : Use the graph's normal format.
  • opengl : Interpret normal maps with OpenGL Y-up green channel orientation.
  • directx : Interpret normal maps with DirectX Y-down green channel orientation.

Outputs

  • output (default format: rgba16float)