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Documentation Node reference
Overview
Generators / Noises
  • Anisotropic Noise
  • Black and White Spots
  • Cell Distance
  • Cell ID
  • Cell Walls
  • Clouds
  • Directional Scratches
  • Fractal Sum
  • Gaussian Spots
  • Perlin Noise
  • Simplex Noise
Generators / Patterns
  • Linear Gradient
  • Radial Gradient
  • Tile Pattern
  • Uniform Color
Generators / Shapes
  • Ellipse
  • Gaussian
  • Pyramid
  • Rectangle
  • Regular Polygon
Filters / Adjustments
  • Auto Levels
  • Gradient Map
  • Gradient Map from Texture
  • Histogram Scan
  • Histogram Select
  • HSL
  • Invert
  • Levels
  • Threshold
Filters / Blurs
  • Blur
  • Slope Blur
Filters / Channels
  • RGBA Merge
  • RGBA Split
Filters / Effects
  • Ambient Occlusion (GTAO)
  • Bevel
  • Curvature
  • Distance
  • Edge Detect
  • Flood Fill to Bounding Box Size
  • Flood Fill to Gradient
  • Flood Fill to Position
  • Flood Fill to Random Color
  • Flood Fill to Random Grayscale
Filters / Normal Map
  • Light
  • Normal Blend
  • Normal Vector Rotation
Transforms
  • Directional Warp
  • Mirror
  • Multi Directional Warp
  • Non-Uniform Directional Warp
  • Tiling-safe Transform 2D
  • Transform 2D
  • Vector Warp
  • Warp
Utilities
  • Blend
  • Circular Scatter
  • Flood Fill
  • Height Blend
  • Normal
  • Scatter
Input
  • Bitmap
Node reference Filters / Adjustments Invert

Invert

Filters / Adjustments

Inverts the red, green, and blue channels while preserving alpha.

Select a node to adjust its parameters. Double-click a node to inspect.

Inputs

  • input

Outputs

  • output (default format: inherit)