Anisotropic Noise

Generators / Noises

Strips of randomly offset segments, each with a random grayscale value, with configurable crossfade and blur between segments.

Select a node to adjust its parameters. Double-click a node to inspect.

Parameters

ParameterTypeDefaultRangeDescription
segments
Segments
int41 to 512Number of segments along each strip. Each strip's segment grid is shifted by a random offset.
strips
Strips
int2561 to 512Number of strips across the pattern.
strips_by_resolution
Strips by Resolution
enumfalseSet the strip count equal to the image resolution, one strip per pixel.
  • false : Use the Strips value directly.
  • true : Set the strip count from the current graph resolution.
orientation
Orientation
enumhorizontalPattern direction.
  • horizontal : Run the pattern horizontally across the texture.
  • vertical : Run the pattern vertically across the texture.
smoothness
Smoothness
float10 to 1Linear crossfade between adjacent segments. 0 = hard edges, 1 = fading over the entire segment length. Values above 1 have no additional effect.
strip_blur
Strip Blur
float00 to 1Gaussian blur along the strip direction. Independent of Smoothness; blends across neighboring segments, reaching about three segment widths at 1. Typed values above 1 keep widening.
disorder
Disorder
float00 to 1Displaces the noise pattern for variation or animation.
disorder_speed
Disorder Speed
float10 to 4Multiplier on disorder displacement distance.
seed
Seed
float00 to 100Random seed for variation.

Outputs

  • output (default format: r32float)