Tile Pattern
Generators / Patterns
Structured tile, brick, parquet, hex, and fishscale layouts. Outputs the anti-aliased seam pattern and stable random per-tile IDs.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
patternPattern | enum | running | Tile layout family.
| |
rowsRows | int | 8 | 1 to 64 | Vertical pattern count or density. Some patterns adjust slightly to stay seamless. |
columnsColumns | int | 8 | 1 to 64 | Horizontal pattern count or density. Some patterns adjust slightly to stay seamless. |
herringbone_brick_ratioBrick Ratio | enum | two_to_one | Length-to-width ratio for herringbone bricks.
| |
edge_widthEdge Width | float | 0.04 | 0 to 0.5 | Black seam width on the Edges output, in pattern-local units. 0 keeps the thinnest anti-aliased seam. |
running_row_offset_modeRow Offset | enum | half | Horizontal offset applied from one row to the next. Use Stack for no row offset.
| |
running_custom_row_offsetCustom Row Offset | float | 0.5 | -2 to 2 | Custom row offset in tile-width units. |
seedSeed | float | 0 | 0 to 100 | Random seed for per-tile ID values. |
Outputs
edges(default format:r32float)id(default format:r32float)