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Node Reference
Generators / Noises
  • Anisotropic Noise
  • Gaussian Splat Noise
  • Fractal Sum
  • Perlin Noise
  • Simplex Noise
  • Cell Walls
  • Cell Distance
  • Cell ID
Generators / Patterns
  • Tile Pattern
  • Uniform Color
  • Scatter
  • Linear Gradient
  • Radial Gradient
Generators / Shapes
  • Rectangle
  • Ellipse
  • Gaussian
  • Regular Polygon
  • Pyramid
Filters / Adjustments
  • Auto Levels
  • Levels
  • Histogram Scan
  • Invert
  • HSL
  • Gradient Map from Texture
  • Gradient Map
Filters / Effects
  • Bevel
  • Distance
  • Curvature
  • Flood Fill to Random Grayscale
  • Flood Fill to Random Color
  • Flood Fill to Position
  • Flood Fill to Gradient
  • Flood Fill to Bounding Box Size
  • Edge Detect
  • Ambient Occlusion (GTAO)
Filters / Channels
  • RGBA Split
  • RGBA Merge
Filters / Normal Map
  • Normal Vector Rotation
  • Normal Blend
Filters / Blurs
  • Blur
  • Slope Blur
Transforms
  • Non-Uniform Directional Warp
  • Warp
  • Directional Warp
  • Multi Directional Warp
  • Vector Warp
  • Transform 2D
  • Tiling-safe Transform 2D
Utilities
  • Blend
  • Normal
  • Flood Fill
Input
  • Bitmap

RGBA Merge

Filters / Channels

Merges individual channel inputs into a single RGBA texture.

Select a node to adjust its parameters. Double-click a node to inspect.

Inputs

  • r (optional)
  • g (optional)
  • b (optional)
  • a (optional)

Outputs

  • output (default format: rgba16float)