Non-Uniform Directional Warp
Transforms
Warps input using per-pixel warp angle and intensity maps, with an optional motion-blur trail along the warped direction.
Inputs
inputintensity_mapwarp_angle_map
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
intensityIntensity | float | 10 | 0 to 500 | Scales per-pixel displacement magnitude from the intensity map. Black does not move; white applies full strength. |
warp_angleWarp Angle | float | 0 | 0 to 1 | Base warp direction. Warp Angle Map is added on top of this. |
warp_angle_map_multiplierWarp Angle Map Multiplier | float | 1 | 0 to 1 | Scales the Warp Angle Map contribution. 0 ignores the map; 1 lets the map span a full rotation. |
trail_lengthTrail Length | float | 0 | 0 to 1 | How far the trail extends. 0 disables the trail. |
trail_fadeTrail Fade | float | 1 | 0 to 1 | How strongly the trail fades along its length. 0 = uniform weight, 1 = strong falloff. |
trail_profileTrail Profile | enum | arc | Equation used for trail fade. Arc: circular curve; Curve 0 is linear, Curve 1 is a quarter-circle arc. Power: exponent curve; Curve 0 is linear, Curve 1 is square root, Curve -1 is square. Cosine: sinusoidal ease curve; Curve 0 is a smooth S-curve, positive fades sooner, negative fades later.
| |
trail_curveTrail Curve | float | 0 | -2 to 2 | Adjusts the selected Trail Profile. Negative values fade later; positive values fade sooner. |
trail_modeTrail Mode | enum | max | How trail samples combine: min (can only darken, forward trail), max (can only brighten, forward trail), average (symmetric soft blend).
| |
filter_modeFilter | enum | bilinear | Texture filtering mode.
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Outputs
output(default format:inherit)