Normal Vector Rotation
Filters / Normal Map
Rotates normal vectors by a uniform angle plus an optional per-pixel rotation map.
Inputs
inputrotation_map(optional) : Per-pixel rotation added to Rotation. Values are turns: 0.25 = 90°, 0.5 = 180°, 1.0 = 360°.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
rotationRotation | float | 0 | 0 to 1 | Rotation in turns. 0.25 = 90°, 0.5 = 180°, 1.0 = 360°. |
normal_map_formatNormal Map Format | enum | match_graph | Normal map format: Match Graph, OpenGL (Y-up), or DirectX (Y-down).
|
Outputs
output(default format:inherit)