Normal Vector Rotation

Filters / Normal Map

Rotates normal vectors by a uniform angle plus an optional per-pixel rotation map.

Select a node to adjust its parameters. Double-click a node to inspect.

Inputs

  • input
  • rotation_map (optional) : Per-pixel rotation added to Rotation. Values are turns: 0.25 = 90°, 0.5 = 180°, 1.0 = 360°.

Parameters

ParameterTypeDefaultRangeDescription
rotation
Rotation
float00 to 1Rotation in turns. 0.25 = 90°, 0.5 = 180°, 1.0 = 360°.
normal_map_format
Normal Map Format
enummatch_graphNormal map format: Match Graph, OpenGL (Y-up), or DirectX (Y-down).
  • match_graph : Use the graph's normal format.
  • opengl : Interpret normal maps with OpenGL Y-up green channel orientation.
  • directx : Interpret normal maps with DirectX Y-down green channel orientation.

Outputs

  • output (default format: inherit)