Cell Walls
Generators / Noises
Voronoi cell pattern with mathematically uniform-thickness walls. White walls on black cells by default.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
scaleScale | int | 4 | 1 to 256 | Number of cells along each axis. |
disorderDisorder | float | 1 | 0 to 1 | Randomness of cell point placement. 0 = perfect grid, 1 = full jitter. |
disorder_speedDisorder Speed | float | 1 | 0 to 4 | Multiplier on disorder displacement distance. |
wall_thicknessWall Thickness | float | 0.1 | 0 to 1 | Wall thickness as a fraction of cell width. 0 = thinnest possible walls (1 pixel, aliased: the algorithmic minimum). |
wall_thickness_variationWall Thickness Variation | float | 0 | 0 to 1 | Per-edge random additional thickness. Each edge's thickness is uniformly sampled in [wall_thickness, wall_thickness + wall_thickness_variation]. |
tile_offsetTile Offset | vec2 | [0, 0] | -10 to 10 | Pattern offset in tile units. |
seedSeed | float | 0 | 0 to 100 | Random seed. |
Outputs
output(default format:r32float)