Cell Distance

Generators / Noises

Continuous distance-to-nearest-cell-wall field (Voronoi F2-F1). Black at walls, brighter toward cell interiors. Polygonal cells with straight-edged ridges. Use for Worley-noise effects, or threshold downstream for sharp/aliased walls.

Select a node to adjust its parameters. Double-click a node to inspect.

Parameters

ParameterTypeDefaultRangeDescription
scale
Scale
int41 to 256Number of cells along each axis.
disorder
Disorder
float10 to 1Randomness of cell point placement. 0 = perfect grid, 1 = full jitter.
disorder_speed
Disorder Speed
float10 to 4Multiplier on disorder displacement distance.
tile_offset
Tile Offset
vec2[0, 0]-10 to 10Pattern offset in tile units.
seed
Seed
float00 to 100Random seed.

Outputs

  • output (default format: r32float)