Simplex Noise
Generators / Noises
Simplex gradient noise on a triangular lattice. The sibling of Perlin Noise, without axis-aligned lattice bias.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
scaleScale | int | 8 | 1 to 32 | Number of noise cells across the texture. Higher = smaller, more detailed features. Rounded to an even number of cells for seamless tiling. |
disorderDisorder | float | 0 | 0 to 1 | Rotates all gradient vectors to morph the pattern. Values 0 and 1 match for loopable animation. |
disorder_speedDisorder Speed | float | 1 | 0 to 4 | Multiplier for the gradient-vector rotation driven by Disorder. |
offsetOffset | vec2 | [0, 0] | -1 to 1 | Pans across the infinite noise plane. Different positions produce different tileable patterns. |
seedSeed | float | 0 | 0 to 100 | Random seed for noise variation. |
Outputs
output(default format:r32float)