Fractal Sum
Generators / Noises
Multi-octave fractal noise over a selectable basis, with fbm, turbulence, ridged, and hybrid-multifractal combination modes. A no-clip tone map keeps every mode gradeable without clipping. Band-limited for resolution invariance and seamless under any lacunarity.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
basisBasis | enum | perlin | The noise function summed across octaves.
| |
modeMode | enum | fbm | How octaves are combined.
| |
scaleScale | int | 4 | 1 to 64 | Number of cells across the texture in the base octave. Higher = smaller base features. |
octavesOctaves | float | 3 | 1 to 6 | Number of noise layers. Fractional values fade the finest octave in smoothly. The slider stops at 6, but you can type a higher value (up to 12) for extra fine detail at high resolution. Octaves beyond the resolution limit fade out automatically. |
roughnessRoughness | float | 0.5 | 0 to 1 | Amplitude falloff per octave. Higher keeps more fine detail; lower emphasizes the base octaves. |
disorderDisorder | float | 0 | 0 to 1 | Morphs the pattern per octave for variation or looping animation. Values 0 and 1 match for a seamless loop. |
disorder_speedDisorder Speed | float | 1 | 0 to 4 | Multiplier on the per-octave disorder morph. |
offsetOffset | vec2 | [0, 0] | -1 to 1 | Pans across the infinite noise plane. Different positions produce different tileable patterns. |
seedSeed | float | 0 | 0 to 100 | Random seed for noise variation. |
Outputs
output(default format:r32float)