Clouds

Generators / Noises

Layered cloud deposits and dark ridges with adjustable broad structure.

Select a node to adjust its parameters. Double-click a node to inspect.

Parameters

ParameterTypeDefaultRangeDescription
scale
Scale
int11 to 32Increases cloud density across the tile.
background
Background Value
float10 to 1Grayscale base combined with the positive and ridge contributions before final clipping. Zero is black; one is white. Independent of population strengths.
positive_strength
Positive Strength
float00 to 1Strength of positive cloud deposits and their fixed sharpening and grain finish. Independent of Ridge Strength and Background Value.
ridge_strength
Ridge Strength
float10 to 1Strength of the ridge populations shaped by Ridge Detail. Independent of Positive Strength and Background Value.
ridge_detail
Ridge Detail
float10 to 1Shapes the ridge populations from broad, billowy formations at zero to finer subtractive ridges at one. Changes clustering and fine-layer polarity as well as scale balance. Has no effect when Ridge Strength is zero.
disorder
Disorder
float00 to 1Moves cloud deposits continuously. Zero and one return to the same pattern.
disorder_speed
Disorder Speed
float10 to 4Changes the travel distance of cloud deposits. Zero stops their motion.
disorder_anisotropy
Disorder Anisotropy
float00 to 1Makes cloud motion directional, with fading and additional deposits.
disorder_anisotropy_angle
Disorder Direction
float00 to 1Direction of anisotropic motion in turns.
offset
Offset
vec2[0, 0]-1 to 1Pans the seamless pattern. Moving a whole tile returns to the same image.
seed
Seed
float00 to 100Chooses a different repeatable cloud arrangement.

Outputs

  • output (default format: r32float)