Clouds
Generators / Noises
Layered cloud deposits and dark ridges with adjustable broad structure.
Parameters
| Parameter | Type | Default | Range | Description |
|---|---|---|---|---|
scaleScale | int | 1 | 1 to 32 | Increases cloud density across the tile. |
backgroundBackground Value | float | 1 | 0 to 1 | Grayscale base combined with the positive and ridge contributions before final clipping. Zero is black; one is white. Independent of population strengths. |
positive_strengthPositive Strength | float | 0 | 0 to 1 | Strength of positive cloud deposits and their fixed sharpening and grain finish. Independent of Ridge Strength and Background Value. |
ridge_strengthRidge Strength | float | 1 | 0 to 1 | Strength of the ridge populations shaped by Ridge Detail. Independent of Positive Strength and Background Value. |
ridge_detailRidge Detail | float | 1 | 0 to 1 | Shapes the ridge populations from broad, billowy formations at zero to finer subtractive ridges at one. Changes clustering and fine-layer polarity as well as scale balance. Has no effect when Ridge Strength is zero. |
disorderDisorder | float | 0 | 0 to 1 | Moves cloud deposits continuously. Zero and one return to the same pattern. |
disorder_speedDisorder Speed | float | 1 | 0 to 4 | Changes the travel distance of cloud deposits. Zero stops their motion. |
disorder_anisotropyDisorder Anisotropy | float | 0 | 0 to 1 | Makes cloud motion directional, with fading and additional deposits. |
disorder_anisotropy_angleDisorder Direction | float | 0 | 0 to 1 | Direction of anisotropic motion in turns. |
offsetOffset | vec2 | [0, 0] | -1 to 1 | Pans the seamless pattern. Moving a whole tile returns to the same image. |
seedSeed | float | 0 | 0 to 100 | Chooses a different repeatable cloud arrangement. |
Outputs
output(default format:r32float)