Mirror

Transforms

Reflects one side or corner of a texture to create symmetry.

Select a node to adjust its parameters. Double-click a node to inspect.

Inputs

  • input

Parameters

ParameterTypeDefaultRangeDescription
mirror_type
Mode
enumaxis_xAxes used to create symmetry.
  • axis_x : Reflect across a vertical line.
  • axis_y : Reflect across a horizontal line.
  • corner : Reflect a source corner across the fixed image center.
axis_x
Axis X offset
float0.50 to 1Horizontal position of the mirror line. 0.5 is centered; pixels reflected outside the input become transparent black.
axis_y
Axis Y offset
float0.50 to 1Position of the mirror line measured upward from the bottom. 0.5 is centered; pixels reflected outside the input become transparent black.
invert_x
Invert axis X
enumfalseWhich side supplies the mirrored pixels.
  • false : Keep the region to the left of Axis X.
  • true : Keep the region to the right of Axis X.
invert_y
Invert axis Y
enumfalseWhich side supplies the mirrored pixels.
  • false : Keep the region above Axis Y.
  • true : Keep the region below Axis Y.
corner_type
Corner type
enumtop_leftWhich quarter of the image supplies the mirrored pixels. Corner mode always uses the image center.
  • top_left : Use pixels above and left of the axes.
  • top_right : Use pixels above and right of the axes.
  • bottom_left : Use pixels below and left of the axes.
  • bottom_right : Use pixels below and right of the axes.

Outputs

  • output (default format: inherit)